There have been some nice changes made thus far, i purpose a few that some will find handy. This is based on my view as a large farm. I have played on Canada, USA, France 3, and Expert.
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Equiptment: Would you like to "park" equiptment in the "equiptment / garage" tab so that when working a plot it does not get offered to be used.
Example is:
Tractor A150 (let say i have 20 of each)
Tractor B250
Tractor C350
Raking hay with the Krone 1400 (130hp)
If i am trying to wear down only the B250's i will have to use up the A150's OR send them to a dealer to remove them from my options in the plot. Where as i could just click a box in the equipment page and "park" them so they do not get used until i "un-park" them.
I see a few ways this could be accomplished, one is an individual machine park check box.
or the ability to park entire groups since this would just be an added functionality to a group.
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Next item,
Plots, These should have the ability to be sold at a large loss, or just given away to SAEC for resale with all money going into the SAEC young farmer fund.
Take a plot in USA1, Alaska, its 2 star and 190 hec. The price range is $ 501,600 to $ 752,400 20% +/- on $ 627,000 This plot is NOT worth the money in Alaska with 5 or 0.4% of the total farms.
The land prices should be weighted to sales. They should be done in a per state not by region is to granular. Where pricing reflects sales, low sales prices fall, high sales prices climb it should also be a touch more aggressive then goods its a slow market.
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More incentive for co-operatives to work together from different regions.
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Cooperatives need to have the contracts exportable to csv like the goods pages.
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Cooperatives need to be given the ability to select what quality go into a silo. thus limiting quantitys of goods by grade.
If i want to buy in all 3 grades of Oats, and i have 30,000 ton of silo's (6 silos) open but i only want 5000 ton of 1 star, i currently am open to having 30,000 ton of whatever i get with no choice in the matter as long as its oats. the only control i have is only buy in one at a time and during harvest this is suicide when you need all 3 in differing amounts.
This could be adjusted so that when selling to a cooperative it only shows the quantity wanted(remaining say 2395 ton of 3100 ton) so when dumped it auto sorts to the right silo.
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Delivery's are a mess, when a transport contractor uses the "load and Deliver" function it randomly chooses the silos that will accept that crop. This needs to be tuned so that it is weighted to fill silos with the same crop and quality first before moving to a empty one. this can cost a farmer valuable AP to fix this by having to move crops around that were badly delivered by the game.
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That is a good place to start, if anyone needs clarification on what i have described above feel free to mail me in game Jackets on USA1 or Expert.
Playing since Jan, 22 2014
Cheers all,
Joe